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 Author Under Construction
Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-10-01 08:59   
Quote:

On 2012-10-01 07:15, Pantheon wrote:

That's SUPER easy for the server to do, it's just X,Y,Z coordinates and the data is shunted around internally. However, and this is a big however, the limitation here is actually your connections. We already shunt a lot of data down the line at users as this is one of the easiest ways to offset the load on the server (also means no hacking, and we're not about to lax this, proud to say the game is near enough unhackable).

Showing you more contacts means updating more nouns which are quite large in size initially, and it means we have to update those nouns, which is continual data. This means we have a realistic chance of flooding your connection to the point where the server is keeping you up to date, but your connection cannot slurp the data quick enough to keep in sync. This is the reason complete damage updates are done every 2 seconds, rather than instantly. This is a problem right now, so adding more has to be done in a very careful way.



Good to know and thanks for the explanation.

[ This Message was edited by: Fatal Brutality *COM* on 2012-10-01 14:22 ]
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P2.
Marshal
*Renegade Space Marines*


Joined: December 08, 2005
Posts: 139
From: Bahia Blanca, Buenos Aires, Argentina
Posted: 2012-10-01 14:32   
a big change is always welcome
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Flux Capacitor
Marshal

Joined: July 30, 2010
Posts: 305
From: the place
Posted: 2012-10-01 14:41   
good news! now lets see how it will look and work effectively
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-10-01 22:07   
You might want to trash more planets in the homesystems and leave the regular systems more intact.

Just a suggestion.
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-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 527
From: Red Lobster
Posted: 2012-10-01 23:01   
From what it sounds like there wont be any "homesystems" anymore, Im under the impression it'll be all rolled into one server with diferent "clusters" of systems
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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-10-02 02:12   
Quote:

On 2012-10-01 23:01, |xTc|-ExisT *XO* wrote:
From what it sounds like there wont be any "homesystems" anymore, Im under the impression it'll be all rolled into one server with diferent "clusters" of systems




Clusters running on independent servers. If that makes any sense.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1698
Posted: 2012-10-02 08:21   
Quote:

On 2012-10-01 22:07, Mylith *CO* wrote:
You might want to trash more planets in the homesystems and leave the regular systems more intact.

Just a suggestion.




It doesn't make a difference. Planets in the home systems don't affect planets in the other home systems or Sag. They're run on seperate cores. There is absolutely no difference to how the current server system works.

Lacerta can't affect Sagittarius, which can't affect Ursa Minor, which can't affect Andromeda. Each map is run on its own core, so taking from one won't do anything except affect itself.
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-10-02 14:32   
Quote:

On 2012-10-02 08:21, Pantheon wrote:
Quote:

On 2012-10-01 22:07, Mylith *CO* wrote:
You might want to trash more planets in the homesystems and leave the regular systems more intact.

Just a suggestion.




There is absolutely no difference to how the current server system works.



I assumed differently.
Sorry.

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2012-10-02 17:21   
Quote:

On 2012-09-28 23:33, Doran wrote:
MI space formerly known as Procyon (no relation) is now Canis Minor (even tho procyon is the brightest star in canis minor) courtesy of fattierob.




Mutt you hound us with all these name changes?
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SuperMagnus
Fleet Admiral

Joined: December 29, 2009
Posts: 40
Posted: 2012-10-05 20:34   
Will this affect the system requirements?
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Eledore Massis [R33]
Fleet Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2675
From: tsohlacoLocalhost
Posted: 2012-10-08 04:53   
Quote:
On 2012-10-05 20:34, ICS Protector wrote:
Will this affect the system requirements?

No,
While serverside we wil see a lot of changes, the onlything that will change with the client is a bit of code concerning your focus. (the area that you get information updates from)

<skip if you don't like boring stuff>
No Graphical changes so nothing that might hinder your GPU preformance.
On the CPU side i doesn't seems like it will be a increase either.
Just that depending on the player behavior memory usage might go up a little and network connectivity might be increased a little bit. But at the same time decreased on the server>to>clients. (p.s. DarkSpace has a verrrrry low memory profile, so while i mention this, no one will even know the difference)
And this is just thinking from a technical standpoint in advance of the actuall changes. The change might not even be noticable even when checking for it.
</skip>

E.
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UnknownWarrior
Grand Admiral
Pitch Black


Joined: July 18, 2002
Posts: 715
From: Tennessee, USA
Posted: 2012-10-15 12:12   
So if Im correct in my assumptions here. We're splitting more systems apart to effectively lighten the server load, which in turn effects the relay of data between the server cores and our computers am I correct?

So if anything we should see a drastic reduction in any lag server side, so the only lag we have to worry about is on OUR side.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2012-10-16 08:46   
I drew this picture to help people understand:


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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-10-28 15:08   
never mind/

[ This Message was edited by: Mylith(helper) on 2012-10-30 11:09 ]
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Dreadfuel.
Chief Marshal
Alien Masterful

Joined: October 21, 2010
Posts: 8
From: Aurora borealis
Posted: 2012-11-24 16:29   
any news about the map?


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