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[FAQ
Forum Index » » Beta Testing Discussion » » New Engine and Defense Changes (1.674)
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 Author New Engine and Defense Changes (1.674)
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2012-06-02 19:58   
Quote:

On 2012-06-02 17:31, Gesellschaft wrote:
I'm not sure how I feel about K'Luth's speed engines being both more maneuvrable and speedier on top of having better energy regen. What's the logic behind that one?





AME regens .44 per second, that's the least out of all the drives except AFE, which is .42 ..

[ This Message was edited by: Fattierob on 2012-06-02 19:59 ]
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-06-02 20:06   
Quote:

On 2012-06-02 19:58, Fattierob wrote:
Quote:

On 2012-06-02 17:31, Gesellschaft wrote:
I'm not sure how I feel about K'Luth's speed engines being both more maneuvrable and speedier on top of having better energy regen. What's the logic behind that one?





AME regens .44 per second, that's the least out of all the drives except AFE, which is .42 ..

[ This Message was edited by: Fattierob on 2012-06-02 19:59 ]




And AFE is the human speed engine... K'Luth Speed Engine has all stats bar max energy higher.
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2012-06-02 22:10   
Quote:

On 2012-06-02 20:06, Gesellschaft wrote:
And AFE is the human speed engine... K'Luth Speed Engine has all stats bar max energy higher.



aside from higher max energy, human AFE also has more durability than kluth AME. (hitpoints)
so if youre facing EMP fire on your aft hull, you'd be happier having AFEs which will sustain energy generation when damaged, and will outlast the weak AM engines.

in case of doubt, kluth also have a high durability engine, the psi engine


unless something about engine durability has been changed in the last 3 years.
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-06-02 22:44   
I can't recall a time when a damaged engine was ever a significant issue.
Who uses EMP on a regular basis anyhow?
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2039
From: Michigan
Posted: 2012-06-03 00:34   
UGTO with flux cannons and flux wave, and EMP cannons occasionally.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2012-06-03 09:39   
Quote:

On 2012-06-02 20:06, Gesellschaft wrote:
And AFE is the human speed engine... K'Luth Speed Engine has all stats bar max energy higher.



I made a typo when posting the stats, AFE is actually .44 which is the same as AME.

AME is supposed to be the best speed engine in the game because only k'luth has it, and they are the mauneverability faction. woo woo.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-06-03 10:04   
icc turn and accelerate faster.....
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Defiance and Opposition, a tribute to teamwork. I will remember always
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Koba
Chief Marshal
Praetorian Wolves


Joined: April 20, 2010
Posts: 308
From: United States of America
Posted: 2012-06-03 10:28   
Quote:

On 2012-06-03 10:04, Defiance*CO* wrote:
icc turn and accelerate faster.....


lies and slander my siphon could out turn any icc dread and thats before i put all the markar ship boosters on it for guerilla tactics

and before anyone askes...no its not a good setup for a siphon after the last game changes going full speed in a ship with no energy is an oxy moron like chance wilson claiming he has leader ship skills OH SNAP ok that was rude and i apologize not so much that i'll take it off tho

oh and backslash please ditch the new name and go back to the old one

OR I'LL TAKE IT as an alt ofcourse
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2012-06-03 10:41   
Quote:

On 2012-06-03 10:04, Defiance*CO* wrote:
icc turn and accelerate faster.....




I guess I should seperate it into "Strategic" and "Tactical" mauneverability. K'luth have Strategic Maunverability: They dictate where, when, and how long the fight is. ICC have Tactical mauneverability: They dictate the range and placement of the ships in the fight.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2012-06-03 11:34   
Quote:

On 2012-06-03 10:41, Fattierob wrote:

I guess I should seperate it into "Strategic" and "Tactical" mauneverability. K'luth have Strategic Maunverability: They dictate where, when, and how long the fight is. ICC have Tactical mauneverability: They dictate the range and placement of the ships in the fight.




UGTO I'm guessing ignores maneuverability and instead just smashes everything they see?
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2012-06-03 12:00   
Something like that.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-06-03 13:31   
99% sure your super dread cant out turn a icc bomber dread.

99.9999% sure you cannot equip makar ship boosters on dreads.. Or i would have done that snit and had a super cruiser.


Also fattirob. Your fleet motto a salute to the lost fleet? Or unrelated?

Good read
[ This Message was edited by: Defiance*CO* on 2012-06-03 13:50 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-06-03 14:13   
Makkars go dessie and up, all the way to station.
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2012-06-03 16:37   
Quote:

On 2012-06-02 19:58, Fattierob wrote:

which is .42 ..




Oh dead god it's starting.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2012-06-03 17:00   
Quote:

On 2012-06-03 10:41, Fattierob wrote:




ICC have Tactical mauneverability: They dictate the range and placement of the ships in the fight.





No they don't, unless dictors everywhere. And even then, not really.
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