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Forum Index » » Beta Testing Discussion » » Shields
 Author Shields

Joined: September 11, 2010
Posts: 299
From: England
Posted: 2012-02-08 05:12   
i take dis all back i like my new AD
[ This Message was edited by: [ICS]RogueAvenger on 2012-02-10 14:35 ]

  Email [ML]RogueAvengerTTV
The Fridge
Chief Marshal
Templar Knights

Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2012-02-08 05:30   
Read it again.

Chief Marshal
Galactic Navy

Joined: May 19, 2002
Posts: 2576
Posted: 2012-02-08 06:20   
Defense mode was never meant to be used in combat.


Faster than Light

Joined: October 15, 2009
Posts: 1812
Posted: 2012-02-08 07:13   
this will make ICC far more easy to balance.

Currently, ICC is balanced to the extream ICC player. The one that uses defense mode, specific shield arc mode changes, application of different shields per arc for defense.

Current ICC balances ICC vets vs ugto and kluth. The problem with that is ICC noobs dont stand a chance in hell.

I say, go into beta and test. Provide meaningful feedback with good data. Help.

This, i believe, is a step in the right direction. Ive been flyin without defense mode in combat every since i heard it was on its way out. Its a little tough, but not impossible to win in the current version without def mode.

May i also point out most every ICC ship has HUGE ammount of energy now without def mode? what shall we do about that?
[ This Message was edited by: Defiance{CM7} on 2012-02-08 07:23 ]
Defiance and Opposition, a tribute to teamwork. I will remember always

Fatal Perihelion
Chief Marshal
Fatal Squadron

Joined: April 15, 2010
Posts: 308
Posted: 2012-02-08 08:20   
With most ships it already makes no sense to use Def mode in combat, unless you are not moving and sniping, or about to leave combat soon and squeeze out some more seconds.
Exeptions are Stations which might be even more useless now.
Defense mode helped ICC stations which are known to be weak, but have a large enrgy pool.

Whats the thought behind this? Help noobs who forget to activate their shields, or do you think ICC was secretly op with def mode?
I dont see the point.

5% + is nice, but making the game more simple once more is not.

Oh wait a minute, out of combat defmode will automaticaly activate without any energy consumption?! When are we out of combat? If no enemy is close or if we are not shot?
Lets see, this might be a huge buff to icc in the end.

[ This Message was edited by: Fatal Perihelion on 2012-02-08 08:25 ]

Fatal Mack Bolan(WildCards_58th)*COM*
Fatal Squadron

Joined: June 12, 2010
Posts: 177
From: home planet: Exathra
Posted: 2012-02-08 08:42   
auto def mode w/o an energy penalty ? a BIG +1
1st recorded subscription activation 8-17-01 (under a different name & email)
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  Email Fatal Mack Bolan(WildCards_58th)*COM*

Joined: May 29, 2001
Posts: 1742
Posted: 2012-02-08 08:53   
I was the one who made the change (with feedback from the other devs), so I'll divulge my thought process on the matter.

Firstly, Defense Mode was added in the previous version as a means to counter the ability for K'Luth and UGTO to repair very quickly at depot planets. The AOE repair field wasn't completed yet, so we thought Defense Mode would add a bit of flavour.

Now that we've solved the depot problem, I find that balancing ICC is difficult because of Defense Mode. I cannot buff the HP or Regen, because Defense Mode amplifies the change, which greatly increases the gap between usable and un-usable for new players and existing ones.

By moving Defense Mode to the OOC timer, we can balance shields in-combat a lot easier via buffing the existing properties. It also has the benefits of making ICC a lot less macro intense which is good for new players, and the AI can now use it.

The buff to shields is because of the loss of Defense Mode in combat. This coupled with the UGTO armor decrease and the K'Luth cloak changes should make everything a little bit more balanced.
[ This Message was edited by: Pantheon on 2012-02-08 08:56 ]

Fleet Admiral
Galactic Navy

Joined: March 19, 2005
Posts: 1127
Posted: 2012-02-08 09:43   

On 2012-02-08 08:20, Fatal Perihelion wrote:

Oh wait a minute, out of combat defmode will automaticaly activate without any energy consumption?! When are we out of combat? If no enemy is close or if we are not shot?
Lets see, this might be a huge buff to icc in the end.

Just to clarify, "out of combat" means you have not fired or been fired upon in the last 30 seconds.

There's a nice timer in the top left in beta. It's quite good.
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-02-08 10:12   

On 2012-02-08 08:53, Pantheon wrote:

I guess thats sound logic, i think stat shield recharging might need to be looked at though like peri said sice they currently have a veryvery slow recharge without defence mode . This will definitely take some getting used to, but if it helps with balance im all for it

[ This Message was edited by: Corrupting Brutality on 2012-02-08 10:17 ]

Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet

Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2012-02-08 11:39   
im going to miss it but i can live. the only thing i ask is to make shere that the stations are not to weak as Perihelion sayed because i use defence mode in the stations all the time it the only way they stay alive. unless your jumped by 5 siphons.

Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

  Email Xavier I. Agamemnon   Goto the website of Xavier I. Agamemnon
Faster than Light

Joined: October 15, 2009
Posts: 1812
Posted: 2012-02-08 17:39   
exacltly what i was trying to say panth.

For once, I 100000000000% agree with you here. This is going to be a very very good thing for ICC.
Defiance and Opposition, a tribute to teamwork. I will remember always

Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-02-08 20:40   

On 2012-02-08 05:12, [ESTS][UWS]RogueAvenger[CMD] wrote:

youre lucky they didn't implement my suggestions of a shield-recharge

i suggested that the entire ship turn off to recharge the shields to enforce the "out of combat only"
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-02-09 10:30   
Thanks Jack, this is all we've ever really wanted: shield regen boost outside of combat, and a boost to our shields' durability.

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