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Forum Index » » Beta Testing Discussion » » K'luth dread missles
 Author K'luth dread missles
The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2011-06-11 02:05   
Im currently testing the new layouts on all factions and will post my findings here, but my topic today is the K'luth "Shroud missles".

Their description states that they use the K'luth's unique cloaking tech, but while i fired the missles ( blank fired, and fired at diffrent targets) the missles were clearly in view, didnt looked cloaked or anything, so i tried aganst a enemy AI battlecruiser

Missles flew in and one was shot down by PD, the rest flew around and impacted the cruiser without getting hit by PD, so my Question is " Was the Shroud missle intended to "blink" meaning they appear to the enemy, then they cloak, the appear again, to appear to blink?"

Also, ill post more thoughts and findings in beta
[ This Message was edited by: The_Enforcer (the Dreadful) on 2011-06-11 02:06 ]
Problem Darkspace?

*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2011-06-11 02:09   
they're not cloaked they just have a really low signature

Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2011-07-17 14:30   
the luth dread / station-missles doesnt have an aoe in beta

tried to detonate them manually, but ships nearby (<20gu) doesnt recieve any damage
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Pitch Black

Joined: January 11, 2010
Posts: 3821
From: LobsterTown
Posted: 2011-07-18 02:34   

They're supposed to have a "high negative signature", but I observed that they were being shot down regularly.
... in space, no one can hear you scream.....

Rebel Retribution
Grand Admiral

Joined: January 23, 2006
Posts: 41
From: Hillsboro, OR
Posted: 2011-07-18 04:03   
Me and Defiance were in beta today having a stat war, me in a LS with 20% def, 10% weap dmg, and 10% beam dmg, and Defiance was in an unmodded kluth stat (i forget which but it had shroud missles).

Sometimes without my ECCM, the shroud missles would very briefly appear before impacting, but it was so close i would only shoot down 1 if that. With my ECCM on, they appeared more frequently before impact, however sometimes they would appear 80 gu away or as far as 250 gu; it occured very randomly. Even with pulse shield he was raking me with shroud missle fire.

I had him at hull early with my ICs, and every time i point jumped him he would jump to about 1100-1200, so i struck with ICs. Even so i wasn't able to get him below 50% before he also had me to 60%, and i had been hitting hull for at least 2 mins, but once my armor and shield was down ( my shield was dropping 15-20% with every volley that got through, with unmodded shroud missles) my hull started dropping drastically.

Had the fight gone on, he probably would have won. In conclusion, shroud missles need to b toned down a bit. Sorry for the wall of text.

[ This Message was edited by: Line of Eld *TO* on 2011-07-18 04:08 ]
Grand Admiral of the assualt ship C.S.S. ADN-91 Nikoli Tesla and Fleet Flag Ship C.S.S. CC-289 Robert Goddard
\"Si vis pacem para bellum\"

  Email Rebel Retribution
Faster than Light

Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-18 05:14   
Yes, I heard once that shroud missiles are supposed to be getting toned down?

[ This Message was edited by: Defiance*XO* on 2011-07-18 05:16 ]

Defiance and Opposition, a tribute to teamwork. I will remember always

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