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Forum Index » » Beta Testing Discussion » » Capping ships
 Author Capping ships
Ulven Skyblade
Non Omnis Moriar

Joined: March 04, 2007
Posts: 230
From: Timbo400
Posted: 2009-01-14 12:38   
in this version it is impossible to cap ships because you can only land one inf.
instead of everything you have onboard. i think this has made the game less dangereus because you can no longer be capped. if you have 2 inf or more hostile inf is no longer a problem.

it jused to be that you where scared in a dread for a tranny. you sometimes just got pointjumped when you where in a dread by a tranny who boarded you. at that point the clock was tiking for you and you needed to run for your live to the nearest planet.

i think it should be like that. so i suggest you put the old capping back in place. put if you have reasons to do otherwise i would love to hear em.

[ This Message was edited by: Timbo*P6* on 2009-01-14 12:40 ]
The more you see, the more you read, the more you hear, the more you know that you know nothing. And that the truth is nothing more then a personal judgment on the world around us by the people around us.

Eledore Massis [R33]
Fleet Admiral
Templar Knights

Joined: May 26, 2002
Posts: 2690
From: tsohlacoLocalhost
Posted: 2009-01-15 18:24   
Did you know that even in the previous version even if you unloaded 10 infantry that you would only be able to put just 1 or 2 infantry on the enemy ship. (depended on enemy hull size).

But i would agree that capturing might need review about how it currently can be done, and the limits of what needs to be done to actually capture a ship(/platform).
Because they might be set a little to high. as its could be considered insane to e.g: Need to unload 16 heavy veteran infantry to capture a cruiser. (!note! this is a example).
DS Discordion

Grand Admiral

Joined: June 20, 2007
Posts: 187
From: vermont
Posted: 2009-01-15 20:43   
wut a but a ship that cap ship. a train that can dock on a ship and cap it well it is dockd

luna nobis providet

  Email t500
Destroh Phaytus
Grand Admiral

Joined: August 28, 2006
Posts: 74
From: There.....RIGHT THERE!!!!
Posted: 2009-01-15 21:18   
I got an idea, a fighter...Boarding shuttle if you will (something like the transport pods now) except it travels a bit slower than a bomber, but faster than a pod

When it hits the ship's arc, the shuttle disappears, and an infantry unit is transferred to the ship.

It would probably be locked to a fighter slot, 1 use per slot...maybe have a ship specialized for it's use...i dunno


  Email Destroh Phaytus
Grand Admiral

Joined: June 20, 2007
Posts: 187
From: vermont
Posted: 2009-01-15 22:05   
it would be flown by a player and extremely fragile

luna nobis providet

  Email t500
Eledore Massis [R33]
Fleet Admiral
Templar Knights

Joined: May 26, 2002
Posts: 2690
From: tsohlacoLocalhost
Posted: 2009-01-17 08:27   

Topic is a bit old as it still involves credits and other stuff but the idea still stands..
DS Discordion

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