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[FAQ
Forum Index » » Beta Testing Discussion » » "BlockSpace" issue.
 Author "BlockSpace" issue.
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2008-07-09 07:19   
Can those of you who reported this issue, and whome are able to reproduce this effect please go into beta and see if this has been fixed now.

Thanks.
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Deltabacon
Fleet Admiral

Joined: August 17, 2007
Posts: 395
From: Liverpool, Great Britain
Posted: 2008-07-09 10:35   
its not fixed for me at least
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2008-07-09 14:31   
Appears to be fixed on high/high settings.

edit: nope, got the bug again

[ This Message was edited by: Fattierob on 2008-07-11 15:14 ]
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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2008-07-09 20:58   
not fixed for me, unfortunately. I play it on the highest graphics settings, but at resolution of 1024 X 1200 or whatever that setting is.
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2008-07-10 06:47   
1280x1024, high/high settings, all sliders maximum, forced x4 FSAA, beg to report that a quick five-minute test shows most graphics now appear to work, but stars are still big squares.
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2008-07-10 07:13   
PLEASE try and move the new graphic quality slider to "HIGH" in settings if you havn't already.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-07-10 08:00   
Graphic Quality set to high only currently affects some advanced lighting. No other effects currently utilize this setting, so it is largely irrelevant to 'BlockSpace'.
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell   ICQ status
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2008-07-10 14:14   
Quote:

On 2008-07-10 08:00, Drafell wrote:
Graphic Quality set to high only currently affects some advanced lighting. No other effects currently utilize this setting, so it is largely irrelevant to 'BlockSpace'.




Apparently it's caused by the number of light sources.
*shrug*
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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: Mississauga, ON CA
Posted: 2008-07-10 18:26   
Aren't Sprites/Textured Quads supposed to ignore lighting?

[ This Message was edited by: Ospolos on 2008-07-10 19:02 ]
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Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2008-07-11 22:35   
still happening
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Deltabacon
Fleet Admiral

Joined: August 17, 2007
Posts: 395
From: Liverpool, Great Britain
Posted: 2008-07-13 10:13   
hey, its fixt for me now
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