Non Omnis Moriar
Joined: March 04, 2007
|Posted: 2008-06-28 07:33  |
as a builder i was wondering why does this game have lvl3 stuff of everything (execpt fighters) but not of population buildings. i find this odd wouldn't it be better to make stuff like sky high appartments and lvl3 domes to make building better.
The more you see, the more you read, the more you hear, the more you know that you know nothing. And that the truth is nothing more then a personal judgment on the world around us by the people around us.
Joined: May 29, 2001
From: The Land of Taxation without Representation
|Posted: 2008-06-28 10:47  |
Population is kept intentionally low as a limiting factor on buildings. If we had level 3 domes that could hold, say, 30 people, you'd only need a few of them vs 8 or 10, meaning you could get much more effective defense, repair, etc. Its just a simple way to keep all planets from being death stars and present a bottleneck on building.
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
|Eledore Massis [R33]|
Joined: May 26, 2002
|Posted: 2008-06-28 16:39  |
They could implement that but that will just result in rethinking all requirements of all other buildings.
e.g. shipyard might require 120 population : 4x 30-population high density dome.
It would make it interesting from a building point of view.
But the intention of DarkSpace is around Ship to Ship combat.
So lets keep the one simple hub, until we get a larger player base where this might be interesting to add.