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[FAQ
Forum Index » » Beta Testing Discussion » » Follow and Ghost Ideas
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 Author Follow and Ghost Ideas
-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2008-01-13 01:41   
Can follow and ghost be changed, Follow should always stay behind the ship but be able to do the same speed. Change Ghost to GOTO, someone calls for help you can select and it will take you to them but not follow them around.

Right now when you are in a sup if you press follow you sometimes come out of the jump infront of the ship you have on follow. That really sucks for when you are following a bomber.

Shig told me to post it so he doesn't forget.
_________________


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-01-13 02:59   
that aint bad actually....
_________________


captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2008-01-13 09:33   
Quote:

On 2008-01-13 01:41, Daedalus wrote:
Change Ghost to GOTO, someone calls for help you can select and it will take you to them but not follow them around.



The J key.

if you press the 'h' button, it auto targets the source of the last distress call

so, j, then j. If your target is moving, take some time to hit "f2", followed by "ctrl+x" to see if he's moving or not.
_________________


-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2008-01-13 11:31   
Quote:

On 2008-01-13 09:33, Fattierob (x2 upward mobility) wrote:
Quote:

On 2008-01-13 01:41, Daedalus wrote:
Change Ghost to GOTO, someone calls for help you can select and it will take you to them but not follow them around.



The J key.

if you press the 'h' button, it auto targets the source of the last distress call

so, j, then j. If your target is moving, take some time to hit "f2", followed by "ctrl+x" to see if he's moving or not.




Exactly too many keys.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2008-01-13 12:11   
Quote:

On 2008-01-13 11:31, Daedalus wrote:

Exactly too many keys.



Would you like a key that also makes the enemy ship blow up? Or maybe automatically editor moves you to their position?

jeeze, it's not too many keys. it's what...3 keys? 5? Considering it takes a whole 3 seconds to press, is your time really that important?
_________________


-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2008-01-13 13:34   
Quote:

On 2008-01-13 12:11, Fattierob (x2 upward mobility) wrote:
Quote:

On 2008-01-13 11:31, Daedalus wrote:

Exactly too many keys.



Would you like a key that also makes the enemy ship blow up? Or maybe automatically editor moves you to their position?

jeeze, it's not too many keys. it's what...3 keys? 5? Considering it takes a whole 3 seconds to press, is your time really that important?




Geez it was a suggestion is that not what this place is about. Don't be soo angry that you didn't think of it.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2008-01-13 14:46   
Quote:

On 2008-01-13 13:34, Daedalus wrote:
Geez it was a suggestion is that not what this place is about.



Okay. and i'm shooting down your suggestion into a small compact ball of fire that will eventually crash into earth.

Quote:

Don't be soo angry that you didn't think of it.



ooh, personal insults! What a great way to prove your point of the argument!
_________________


-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2008-01-13 15:40   
If you took that as a personal insult then I guess I am right you are just angry.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2008-01-13 16:09   
you're still not supporting your argument and just attacking me. how do I appear angry? should I put on the CRUISE CONTROL?
_________________


Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2008-01-13 23:37   
im still woundring how u guys actuly made this a flaming post...go to the english randomly flaming forum if u want to flame, this is not the place.
_________________


-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2008-01-14 13:06   
Not sure, I think I was Fat mans target for his anger. Meh whatever.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2008-01-14 13:07   
Quote:

On 2008-01-13 23:37, Tommas [USF HunnyBunny] wrote:
im still woundring how u guys actuly made this a flaming post...go to the english randomly flaming forum if u want to flame, this is not the place.



This is not a flame post. Daedalus posted an idea. I went "this idea doesn't make sense because you can do it anyway in about 4 key strokes, which doesn't warrant some kind of command"

Daedalus then proceeded to claim I was angry for some reason.
???
Profit
_________________


-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2008-01-14 13:11   
The keys are already in DS they just need to be reworked.
_________________


Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: Mississauga, ON CA
Posted: 2008-01-14 14:23   
Few keys could use some looking after. Personally, I really think DarkSpace needs to allow the user to re-configure keys.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2008-01-14 14:35   
Well, let's hear some suggestions then. Although I personally think the keys work perfectly, I have some pretty wierd control schemes.

Anyway, i'm curious as to how you think an optium control scheme would be

and yeah, having customizable keys would be nice, but right not you can circumvent that by using a very simple macro program.
_________________


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