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[FAQ
Forum Index » » Beta Testing Discussion » » Planetary detection area
 Author Planetary detection area
Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2006-11-04 15:51   
Are the planetary defences getting a range boost past 1kgu? In all patches previous the detection area was 2500 I believe, although dependent on electronic warfare. Are we going back to that again?

IMO it in itself encouraged but in most cases never fully required teamwork for bombing. It would seem the the 1000 radius is not enough to allow planet defences to, well, defend. And at this point I can't remember what they were set at while 484 beta was up.
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- Maskerade

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2006-11-04 16:23   
They should be 2000 for fighters, and just below for defence bases...
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[SFEP] - Codex09
Admiral

Joined: August 16, 2006
Posts: 187
From: Sydney Australia
Posted: 2006-11-05 08:59   

Yes 2.5K gu would be very nice for the fighters and lets say 2K gu for the defence bases, as that would mean that the person that wants to bomb woud have to contend with all of this nearly straight off the bat to even give bombing a planet a try.

Here's hoping anyway.
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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: Mississauga, ON CA
Posted: 2006-11-05 11:03   
Umm, I think mask means the ship detection range by the planet, other than that all there is, is the basic fire range for what ever weapon is equiped on the defensive structure.
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Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2006-11-05 16:13   
If I remember correctly, in prior patchs once a ship (enemy) crossed the 2500gu threshold (may have been 2000gu), the Ships signature would slowly begin to raise and at 2000gu the planet defences would engage the target. THe rate in which the ship signature would raise was influenced by sensor bases on the planets itself.

Sure bomber may have been "harder" but I found that it was alot more enjoyable then the current situation. Heck I remember when people used anti-sensor because they were actually viable to use without crippling the planet
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- Maskerade

Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-11-07 23:20   
Doesnt the defense already shoot at you at 2k this version? If not, I must have been seeing things..
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2006-11-08 17:07   
I always went with

1k = dictor
2k = defences
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2006-11-08 19:54   
You're correct Mask, although I don't see an issue with this system.

In 1.484, planets will be much harder to bomb, and the defences will be much more rock solid. Meaning that doing this would further add a level of difficulty to bombing planets. The changes already in place already make it hard to bomb, I'm not sure if changing the way planets detect ships would be wise.

Currently, all ships are detected at 2000 gu (range of defence bases), and depending on their sig, they can lower the detection distance.

- Jack
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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: Mississauga, ON CA
Posted: 2006-11-08 20:03   
Fine for now until we can wait and see what happens when we try it, 2K still seems fine to me.
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Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2006-11-11 22:40   
While it is true that planets can react at the 2k threshold a could ecms can get you past that - it seems as though planet ECCM generators are noticably inferior when it comes to vessels will comparatively limited power systems.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2006-11-12 13:38   
It might be to do with the level's...

I'll put it down on my list to be looked into. I don't think all ships should be able to go up to planets without doing anything, and forcing the signature to raise to +5 at 500~ gu might be a good idea, for K'luth as well (so they can't just walk in, uncloak, unload infantry, and recloak).

- Jack


[ This Message was edited by: BackSlash *Jack* on 2006-11-12 13:39 ]
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