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[FAQ
Forum Index » » Beta Testing Discussion » » ugto ship testing
 Author ugto ship testing
thundercat984
Cadet

Joined: December 31, 2005
Posts: 166
From: southern us
Posted: 2006-06-05 02:42   
I don't know if you have up to date threads on this or not so this may be a little redundent. I've done a quick test of all ugto ships and this is what i have so far.

ALL UGTO SHIPS:
1. Can change IE engines for AME
2. minnum range for Ar missles 85 gus vs 50gus for shredder missles
3. minnium range for IT missles 145 gus Vs 475 gus for psi missles
4. Can change Proton torps for Fusion torps
5. Can't Change Mirvs
6. Proton cannons only changable to EMP cannons
7. All Fighter craft still likely to ignore target and command
8. Fighter-interceptors don't fire (Testing alone so this is based on wether or not they will fire at a cntrl+click point in space)
9. Ewas senors don't appear to work (Based on cntrl+click space near me. the Ewas sensors didn't raise my own ship signature)
10. One scanner will increase planet scanning range from 800gus to 3250gus. Two scanners will increase range to 5000gus but effect not stackable beyond two.
11. Can't change Aux Gens for anything (intended?)
12. Repair drones max at 1750 instead of 3000(means # of drones not range)
14. Unable to mod for sabot rockers
15. Unable to mod for Flux cannons
16. No minnium range for Proton cruise missles Vs 1035 Gus for Shock missles.
17. Couldn't change pcm for psm (tested in a missle crusier only. not sure about other ships)
18. minnium range for Mirvs 117 gus Vs 105 gus for tele(I know small difference but, thought you might want to know)
Extractor:
1. Adding a fourth minning beam doesn't seem to speed minning
Command Dread:
1. Can't switch Rail guns for pcannons but can switch rails for emp then switch emp for pcannons


[small][ This Message was edited by: thundercat{recruiting}(betatesting) on 2006-06-05 22:40 ][/small]

[ This Message was edited by: thundercat{recruiting}(betatesting) on 2006-06-05 23:20 ]
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YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 849
From: Barcino, Hispania Tarraconensis
Posted: 2006-06-05 05:58   
EWAS do work as far as I have known. Those destroyers have flux cannons.

Most of the items in your list are bugs, so I would suggest you post any other problems you find HERE. Bear in mind that device trees haven't been finished yet, so inevitably there will be things that you cannot mod.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2006-06-05 06:13   
Quote:

On 2006-06-05 02:42, thundercat{recruiting}(betatesting) wrote:
I don't know if you have up to date threads on this or not so this may be a little redundent. I've done a quick test of all ugto ships and this is what i have so far.

ALL UGTO SHIPS:
1. Can change IE engines for AME but can't change Ame for anything else
This is a upgrade tech tree bug, not supposed to be able to upgrade to AME, but, just yesterday I was able to upgrade back to IE from AME.. So, you must be doing something wrong.
2. Can't change PFE engines for anything else
I can change PFE for anything else... I just turn off the drive...
3. Can't change armor at all
Yes you can
4. Can change Proton torps for Fusion torps
Tech tree not completed. will most likely be removed.
5. Can't Change Mirvs
I've seen some people with Neutrons :/... Might want to get someone else to double check this.
6. Proton cannons only changable to EMP cannons
Intended
7. All Fighter craft still likely to ignore target and command
Fighter AI bug... Needs a lookat!
8. Fighter-interceptors don't fire
They have beams, and as far as I know, won't work untill the new fighter AI is in/
9. Ewas senors don't appear to work
They do.
10. One scanner will increase planet scanning range from 800gus to 3250gus. Two scanners will increase range to 5000gus but effect not stackable beyond two.
Probably intentional, or you need to increase your radar range (press "]").
11. Can't change Aux Gens for anything (intended?)
Intended.
12. Repair drones max at 1750 instead of 3000
They should be 500 gu max.
13. minnium range on AR missles(thought it would only be on IT missles)
All missiles have minimum range!
14. Unable to mod for sabot rockers
15. Unable to mod for Flux cannons
Extractor:
1. Adding a fourth minning beam doesn't seem to speed minning
Torpedo Crusier:
1. NO longer has Flux cannons
Yes it does.
Assualt destroyer:
1. Has two flux wave (intended? Not much experince with dessys)
It has two flux cannons.
Command Dread:
1. Can't switch Rail guns for pcannons but can switch rails for emp then switch emp for pcannons
Bug, deffinatly needs to be fixed. You're not supposed to be able to cross-tech cannons.




[ This Message was edited by: BackSlash *Jack* *SL3* on 2006-06-05 06:14 ]
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thundercat984
Cadet

Joined: December 31, 2005
Posts: 166
From: southern us
Posted: 2006-06-05 23:26   
OOps tc and assualt dessy do have flux cannons just with a different symbol that what i'm used to. Also re checked armor/engine changes. I swear they didn't work before but do now. I have edited my first post to reflect these points as well as add a few more(primarily about missle ranges vs kluth missles).

Thanks to Jack and Yimm for going over my results.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-06-07 01:50   
If you do find bugs with various upgrades, be sure to note which ship you have the issue(s) on. Sometimes it is a slot issue with a certain ship, as opposed to an upgrade path issue.
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell   ICQ status
thundercat984
Cadet

Joined: December 31, 2005
Posts: 166
From: southern us
Posted: 2006-06-07 12:33   
If i don't have a ship listed with the bug then it applies to all ships. As it is the only ships that i found that had a bug paticular to just them are the clav, command dread and 2 of the icc dessys. I listed everything in a full report of all faction ships in the other thread
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4031
From: The Gideon Unit
Posted: 2006-06-08 10:11   
Quote:

On 2006-06-05 06:13, BackSlash *Jack* *SL3* wrote:

12. Repair drones max at 1750 instead of 3000
They should be 500 gu max.


talking about the drone count there, not the range
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  ICQ status
Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2006-06-10 16:45   
aagh you beat me to it. i have also noted that the ships use the stock(unupgraded) armors from the .483 version. is that intentional, or do you have yet to set specific upgrade levels for the ships?
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2006-06-10 19:47   
Quote:

On 2006-06-08 10:11, Doran wrote:
Quote:

On 2006-06-05 06:13, BackSlash *Jack* *SL3* wrote:

12. Repair drones max at 1750 instead of 3000
They should be 500 gu max.


talking about the drone count there, not the range




Woops. Silly me.

Intended
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