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[FAQ
Forum Index » » Beta Testing Discussion » » [Official] Ship Configuration Tweak Suggestions
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 Author [Official] Ship Configuration Tweak Suggestions
Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1331
Posted: 2006-03-01 22:41   
:/ many people like scouts
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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-03-02 08:25   
Not after the hull modifying effects for 1.484.. I can't use assault scouts for combat now :*(
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2006-03-02 12:29   
Quote:

On 2006-03-01 21:17, x$traylightx {R33} wrote:
A) Beacons
B)Our Armor is weaker




Beacons scouts only.
Beacons won't be as uber in 1.484.
You can cloak to avoid any fire, hence your armour is weaker. UGTO and ICC ships can't exactly just disapear to stop being damaged, we're stuck in view for all torps, missiles, cannons and beams to hit us.
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Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2006-03-03 02:01   
Scarab

Alternative armor solution would be make er have 2 all rd then i spose. If this craft should be implemented and not bee the scarab it should lose the 4am mines as that is an scarab exculsive weapon along with the frigate. In replacement add two more ruptors and psi cannons


Alternative c
1 aft 2evry where else, as it is it has almost no rear protection therefore its armor should match this. A vessel with simple minded pounding but requires player awareness at mineing and evading.

[ This Message was edited by: Thugonomics_V1.0 on 2006-03-03 02:16 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2006-03-03 07:56   
Why does it need a dread armour layout? It's a cruiser :S
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Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2006-03-03 20:05   
umm wat? the TC has same armor layout as the Ead three forward two sides one rear, the battleC same as BattleD i guess i could go on and on, but hull values determine strength, u make no sense im somewhat slow please elaborate.

I understand three forward would be too much for this rig so i agree with u there but ur last response lost me, im sorry.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2006-03-03 20:50   
Quote:

On 2006-03-03 20:05, Thugonomics_V1.0 wrote:
umm wat? the TC has same armor layout as the Ead three forward two sides one rear, the battleC same as BattleD i guess i could go on and on, but hull values determine strength, u make no sense im somewhat slow please elaborate.

I understand three forward would be too much for this rig so i agree with u there but ur last response lost me, im sorry.




Difference is that the TC CANNOT cloak to avoid fire. If it's seen, it's seen and can be targeted and fired upon. All the Scale has to do is cloak, and instant god-mode (you know what I mean).

The reason the Kluth dreads have more armour is simply because the human shouls would oblitorate them if they had only one armour. Smaller ships can avoid the fire that bigger ships give out though, so they don't need it, and since you can't be seen all the time (and so can't be fired upon), there's no need for more armour. All it needs is its cloak fixed.
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1785
From: Netherlands
Posted: 2006-03-04 10:19   
TC is good, but as soon as something gets behind your toasted. Its a cruiser, its only 1 layer of armour, you got only 2 weapons firing backwards, meaning your toast.
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Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2006-03-05 15:52   
Ok me an Backy had about a ten minute ham session, cant really make accurate judgement till an update to see how effective the cloak is.

I can also tell Backy did not read my alt. B and C armor tweaks, but that is ok man everyone skips a post here an there.
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Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1331
Posted: 2006-03-05 16:26   
Quote:

On 2006-03-04 10:19, Sixkiller *S2* wrote:
TC is good, but as soon as something gets behind your toasted. Its a cruiser, its only 1 layer of armour, you got only 2 weapons firing backwards, meaning your toast.




Same as the AC, it's the way it's ment to be

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Enterprise
Chief Marshal
Galactic Navy


Joined: May 19, 2002
Posts: 2576
Posted: 2006-03-06 18:48   
Kluth = Hit and run. Their armor IS weaker, both in amount and in HP.

Personally, I think that most KLuth combative ships should have extra fore armor. Since that is how they attack (from the fore) and cloak usually afterwards, it would be good if more Kluth ships had more fore armor.

And because Organic armor is weaker than human armor, it wont be nearly as much as human ships, but it does help emphasize hit and run tactis.




-Ent
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2006-03-08 13:46   
Would love to see the old ICC MD style back again... from a distance shooting all missiles from the front

that view always ruled
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YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 849
From: Barcino, Hispania Tarraconensis
Posted: 2006-04-11 16:49   
Scale armour shoudl be rotated 90 degrees (i.e. same layout as other cruisers such as Clavate), it should have a hard nose and tail with weak flanks, it makes no sense to have only 1 nose armour, having a weak tail I can understand.

I'm not sure how complete device trees are, but I would reccomend keeping eccm/ecm/scanner family compatible with the aux generators. Having played as ICC power was drained relatively quickly, and when Smartin was K'luth his cloak kept failing as a result of low power, even though he was at a relatively normal speed.
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Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2006-04-11 17:24   
All kluth ships - ECM instead of eccm. 99.9% of time the stock eccm is the first thing to go.
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- Maskerade

Coeus {NCX-Charger}
Admiral
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3634
From: South Philly
Posted: 2006-04-11 20:19   
I really don't think tweaks will do it. The combat is so dull right now precisely because of the last overhaul. I wouldn't say Overhaul so much as Restoration.
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Darkspace: Twilight

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