Welcome aboard Visitor...

Daily Screenshot

Server Costs Target

Time running out!

49% of target met.

Latest Topics

- Holly Cow Its alive!! »
- Getting our Player Base back »
- Fully customizable ships? »
- What's with the new Metaverse? »
- Carrier default loadouts - ships w/interceptors only? »
- 01001000 01100101 01101100 01101100 01101111 »
- the mi type ships cheat »
- First Person view is possible in DS! »
- Latency Issues »
- missing dll. »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »
- Cloaking update... »
- Tools for tips »
- Fleet levels and more! »
- Game Mechanics Question and Answer Thread »
- Under Construction »

Combat Kills

Combat kills in last 24 hours:
Kills chart

Upcoming Events

- Weekly DarkSpace
06/29/19 +4.0 Days
- International Talk like a Pirate Day!
09/19/19 +85.3 Days
- Towel Day
05/25/20 +334.3 Days




No anniversaries today.

Facebook & Twitter

Why not follow us on Twitter or Facebook for more information and fan updates?

Forum Index » » Beta Testing Discussion » » Some ideas to discuss
 Author Some ideas to discuss
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-29 08:34   
1: Make Reload/Build exclusively apart again. Im sorry, this change should not have been undone.

2: Switch Light Engineer and Light Supply's place in ranks. Supply should be the newbie ship, not Engineer.
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat   ICQ status
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-06-29 10:01   
1. While the side of me that makes uber engi's out of heavy sup ships says please no! The reasonable side of me says go for it, that way the command ships can have a build without being more powerful due to a reload...

2. DEFINATLY! I've always wondered why noobs got access to some wimpy combat ships and a ship that requires hours to learn how to use properly, instead of wimpy combat and a ship that's as simple as combat. Give noobs the sup ship and make them learn more about the game before they get the engi...

(PS: I don't consider noob to be an insult, just a short easy to type word for newbie, please don't get me wrong, I'm not insulting people who don't understand the engi.)
Midshipmen still need Engineering or Supply Ships

Powered by Stormtroopers and Red Shirts

Grand Admiral
Galactic Navy

Joined: October 08, 2002
Posts: 2073
Posted: 2005-06-29 12:17   
I fully agree, except:

Newbies should have access to an engineer.

1st Rear Admiral

Joined: April 18, 2005
Posts: 36
Posted: 2005-06-29 13:21   
in the NEWBIE server how in the world are any1 gunna do anything if theres only scouts and sups flying around????

Chief Marshal
Galactic Navy

Joined: March 29, 2003
Posts: 4031
From: The Gideon Unit
Posted: 2005-06-29 15:26   
shoot give middys a sup and a engie.

one way or another ill fly circles around people in a small ship with a reload and not die.

  ICQ status
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-29 18:07   
I do not even think newbies should get an engy. IMO its about time Newbie Server gets cut completely. Newbies are far more likely to find help in the metaverse and they wont feel daunted if they start with mundane and helpful tasks.
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat   ICQ status
Galactic Navy

Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2005-06-29 18:42   
There should be an advanced tutorial, and I mean a very good one, to show the player what all the ships look like, the classes...very indepth one..

There could be a newbie area for each faction, that no vet is allowed to enter..

  Goto the website of BackSlash
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-06-30 06:50   
i think the tutorial should be client side.

and there should be three tutorials that run you through all the factions.

  Email Meko

Joined: June 11, 2004
Posts: 200
From: Fayetteville, North Carolina (USA)
Posted: 2005-06-30 07:12   
Another idea here...I don't know if discussed before, so pardon me if already covered before I joined this community.

Has anyone thought of changing the code to allow players to "name" their ships? Famous (and notorious) skippers and captains are remembered by the "name" of their vessel as well. CPT Kirk and the "Enterprise", you know what I mean.

Some discussion is probably in order here. But the new version should have capability to name each ship in each individuals garage. So everyone will see the ship's name once in contact range....not the ship skiiper's name! See my point? And once a ship gets blown up, and you get and mod a new one...you have to name it something different (or add a numeric number to the ned of it). Simply put, ship captains may "escape pod" away from the explosions, only to fight again in another ship.

Famous ships are feared and/or hunted, the skipper and crew onboard are only by-products of the hunt.

So what do you think, my fellow players? Devs?

The Praetorian Wolves

We are many. We are one.

Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-06-30 23:27   
ive always that the ship naming would be a good idea =)

and once you name your ship you Cannot Rename it!!! (that will stop ppl from naming thir ships stupid names to annoy someone)

  Email Meko
Powered by phpBB® Forum Software © phpBB Group
Page created in 0.022717 seconds.

Copyright © 2000 - 2019 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR