Welcome aboard Visitor...

Daily Screenshot

Server Costs Target

Time running out!

49% of target met.

Latest Topics

- Holly Cow Its alive!! »
- Getting our Player Base back »
- Fully customizable ships? »
- What's with the new Metaverse? »
- Carrier default loadouts - ships w/interceptors only? »
- 01001000 01100101 01101100 01101100 01101111 »
- the mi type ships cheat »
- First Person view is possible in DS! »
- Latency Issues »
- missing dll. »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »
- Cloaking update... »
- Tools for tips »
- Fleet levels and more! »
- Game Mechanics Question and Answer Thread »
- Under Construction »

Combat Kills

Combat kills in last 24 hours:
Kills chart
Killboard

Upcoming Events

- Weekly DarkSpace
06/29/19 +4.0 Days
- International Talk like a Pirate Day!
09/19/19 +85.3 Days
- Towel Day
05/25/20 +334.3 Days

Search

 

Anniversaries

No anniversaries today.

Facebook & Twitter

Why not follow us on Twitter or Facebook for more information and fan updates?

[FAQ
Forum Index » » Beta Testing Discussion » » Three Roles of Command Ships?
 Author Three Roles of Command Ships?
Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-27 17:35   
First Role: Command Station - Out of Battle Command Ship. While it has a lot of firepower and a lot of armor, it has almost no capability to escape. May also be used to hang around planets. Typically left by itself as it can hold it's own against the occasional straggler. But left helpless if it was pounced.

Second Role: Command Dread Type 1 - Rear Line Command Ship, Only lightly armed and armored (For a Dreadnought), but fast and manuverable. Designed to be able to get out of trouble should it strike. Can quickly manuver out of a bad situation. Requires Escourt.

Third Role: Command Dread Type 2 - Near-Front Line Command Ship, Heavily armored and moderately armed. Designed to deal with variable threats and targets. However, lacks the manuverability of a Type 1 Command ship. Tends to favor Medium to Long range weapons but will use Short range weapons. It has the speed to get out of a bad situation, however. Can be left alone, but escourt would be preferred.

[ This Message was edited by: RedXIII on 2005-06-27 17:37 ]
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat   ICQ status
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2005-06-27 18:05   
Second IS the ship, the other two are basicly battle-dreadnoughts
_________________


  Goto the website of BackSlash
Tael
Captain
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-06-27 18:53   
As stated the command ships are slotted for an eventual facelift with a new interface at a later date, as such no further versions of the ship are warrented.
_________________


  Email Tael
Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-27 20:58   
uhh, Backslash, read.

One of them is a Command Station.

One of them is how Command Dreads as you see them should be.

One of them is how Command Dreads as I see them should be.

Instead of everybody arguing over which philosophy Command Dreads should have, I am thinking we should try -both- philosophies and see what people prefer better.
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat   ICQ status
Powered by phpBB® Forum Software © phpBB Group
Page created in 0.011495 seconds.


Copyright © 2000 - 2019 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR