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[FAQ
Forum Index » » Beta Testing Discussion » » Need some Help, time is critical
 Author Need some Help, time is critical
Tael
Captain
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-06-23 16:18   
Ok we need to update the key mappings, someone said they were going to get a list together of the current key maps and then a list of proposed changes to device hotkeys to me, that was over a month ago and i still dont have it.

I leave for camping trip with my boat tomarrow morning early so wont be around this weekend... Therefore, its 2pm (PST - California), if someone posts the relevant information to this thread before 8pm (PST) then I can make the changes to the hot key maps this evening in time for this weekends beta test.
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Coeus {NCX-Charger}
Admiral
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3634
From: South Philly
Posted: 2005-06-23 18:03   
Without going in game I would just like to offer this base guide to what they all SHOULD be... will check back after I go IG in a few minutes.

1 - torps
2 - missiles
3 - cannons
4 - heavy beams
5 - light beams

I don't really think that things like bombs & fighters need secondary hotkeys by default, but thats just me

Will update with what I see & what I think they should be after I get IG after updating.
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Darkspace: Twilight

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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: Mississauga, ON CA
Posted: 2005-06-23 18:05   
Maybe CL on 1 then the rest follow? as coeus stated.


1 -> HvyCL+LightCL/cannon slot ( like particle, psi...)
2 -> Torps/missle slot
3 -> Cannon Slot (QST, ION ect..)
4 -> Other Special Types?

--------

Just a little side note: Maybe in the future we can map our own to suit our comfort and way of combat? with support of reseting default.


[ This Message was edited by: Ospolos on 2005-06-23 18:20 ]
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Coeus {NCX-Charger}
Admiral
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3634
From: South Philly
Posted: 2005-06-23 18:15   
Possibly, I'm just thinking this: When I get in a ship, the first thing I do is set my torps to 1) because I'll have to manually detonate them more often than not in a fast fight. I don't often manually fire CLs unless I'm holding back on a certain weapon (such as torps for energy conservation or to avoid FF)

So maybe:

1) Torps
2) Cannons
3) CL Heavy
4) CL Light
5) Missiles

I put the cannons up by the torps because when I'm manually deting torps, I often am firing cannons too, and holding back on spacebar mashing so I don't accidently launch another wave of torps that I'm gonna have to blow up in my face to get the prox damage from the 1st wave.
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Darkspace: Twilight

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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-06-23 18:17   
pls take SuperWeapons off ALPHA.. and the Detonate/PD toggle..

Thanks

- Charz
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2073
Posted: 2005-06-23 18:21   
It would be nice it we could map our own keys again...
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Mersenne Twister
Fleet Admiral
Palestar


Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2005-06-23 18:33   
what bob said.


thing with weapon groups is they're pretty much personal preferance. my own groups depend on what ship im flying but its usually cannons on 1, beams on 2, torps on 3 and missiles on 4. builds are 8,9, reloads are 4 and 5, ...
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2005-06-23 18:40   
1 cannons
2 torps
3 misc
4 EW
5 SCL's
6 HCL's

Defaults should be the same as 1.480-1-2

[ This Message was edited by: BackSlash *Jack* on 2005-06-23 18:48 ]
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4031
From: The Gideon Unit
Posted: 2005-06-23 22:55   
right, dont mess with the defaults. better yet, no default weapons groups. vets will know enough to set up groups to their own preferances, and newbies can/will learn

and put the keybind options back in while you're at it, if nothing else its a handy referance guide for newbies
(why'd that get taken out in the first place?)


[ This Message was edited by: Doran on 2005-06-23 22:56 ]
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Tael
Captain
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-06-23 23:56   
Ok none of this helped...

The numbers are player assigned groupings...

I was looking for the keys like V, K, Y, etc for various devices...
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