Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Reminiscing »
- Holly Cow Its alive!! »
- Messenger Battle Chat by T-Roy! »
- Getting our Player Base back »
- Fully customizable ships? »
- First Person view is possible in DS! »
- What's with the new Metaverse? »
- Carrier default loadouts - ships w/interceptors only? »
- 01001000 01100101 01101100 01101100 01101111 »
- the mi type ships cheat »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »
- Cloaking update... »
- Tools for tips »
- Fleet levels and more! »
- Game Mechanics Question and Answer Thread »
- Under Construction »

Combat Kills

Combat kills in last 24 hours:
Kills chart
Killboard

Upcoming Events

- Weekly DarkSpace
08/24/19 +6.3 Days
- International Talk like a Pirate Day!
09/19/19 +31.6 Days
- Towel Day
05/25/20 +280.6 Days

Search

 

Anniversaries

No anniversaries today.

Facebook & Twitter

Why not follow us on Twitter or Facebook for more information and fan updates?

[FAQ
Forum Index » » Beta Testing Discussion » » Beam Issues
 Author Beam Issues
Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-18 12:05   
Ever notice, that you can equip 6 pulse beams, yet your ship can only use one or two at once? Not to mention usually by the time pulse beams fire, the missile is close enough to do damage anyway.
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat   ICQ status
Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2073
Posted: 2005-06-18 15:25   
Same with release.

Mounting more than 2 is useless. They need to fire simultaneously so it's worthwhile to take lots of pulse beams, and make a mean little PD boat.
_________________


Tael
Captain
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-06-18 16:25   
Might be related to the issue when all PD beams fired at one target so the code was changed so each beam fires at individual targets...
_________________


  Email Tael
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2005-06-18 20:52   
more than possible, it occured the same time the code was implimented tael.
_________________


  Goto the website of BackSlash
Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-18 21:54   
Thing is, can PD be retrofitted so that it can fire all at once, at multiple targets? It would make fighterkilling a whole lot easier too.
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat   ICQ status
Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2005-06-20 00:08   
It should be....

Beam (irregardless of type) set to PD shall shoot at nearest threat within its range and firing arc....

As soon as all three conditions are met, Range, Arc, Weapoms Charge, then it should fire... this should be repeated till the area is clear of targets or they have moved out of the firing arc of said weapon....

if you did your PD this way... then a Pulse Beam equipt ship could wade into a fighter swarm and truely "clear the skies" of the pesky little varmits...

Rocko
_________________


  Email Fatal Rocko Willis
Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-06-20 03:36   
rocko theres a problem with that way.

assuming you jump into battle, all your PD will fire at the same target (because its the top on the list to get killed) wich would waiste your PD beams.


_________________


  Email Meko
RagAnok
Admiral

Joined: February 02, 2004
Posts: 237
Posted: 2005-06-20 04:31   
Quote:

On 2005-06-20 03:36, Meko wrote:

assuming you jump into battle, all your PD will fire at the same target (because its the top on the list to get killed) wich would waiste your PD beams.






To get around that you could code in a firing order, for each slot in the firing arc

_________________
[IMG]http://i100.photobucket.com/albums/m3/zardous/gunner.gif[IMG]


Telekinesis, thats what you need, just lay back and let your mind do the walking

Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2005-06-20 11:51   
First off... Woot Meko lives... been along time since I last heard from yah...

Second... You could put in a sub routine with each PD weapon.... If Target A is already selected for shootdown then switch to TArget B and so on down the line... I would imagine in a Real Life™ DarkSpace the ships computer would know that a specific beam set to PD was tracking a certain target and would not allocate another weapon to it, unless the first beam weapon failed to destroy the incoming object.

Makes sense to me....

Rocko
_________________


  Email Fatal Rocko Willis
philll
Admiral

Joined: September 13, 2003
Posts: 268
Posted: 2005-06-20 12:17   
think of the lag guys if every beam has to check if its already being targeted by another beam that will not work they would all switch to target b and that would be very inefficient due to target f already reaching u by the time a pd beam decides to shoot it
_________________
I have 6.5 billion imaginary friends, and youre one of them.

Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2005-06-21 05:21   
Perhaps it is possible for a certain "lockon time" time to be put in place.
right now when something gets into range one beam shoots...
with the lockon time you give the object(s) time to get into full range and then the beams lock on randomly, like a hit ratio.
sure they can hit the same target but hey thats life

_________________

- Axi

Strom"DaBum"Moon
Cadet
ExtraTerrestrial Space Bums

Joined: September 29, 2002
Posts: 419
From: 29.740456 X -095.500764
Posted: 2005-06-21 10:42   
Is it possible to expand that to other ship's in the geral area of the target. It can be quite idotic how the current system works where 3-4 ships will fire on the same threat. Then in turn be hit by what ever number of threats are still inbound as the pd recharges.
_________________
Be ever vigilent in the dark of the void for we dance death in the path's without light

Powered by phpBB® Forum Software © phpBB Group
Page created in 0.015174 seconds.


Copyright © 2000 - 2019 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR