Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


29% of target met.

Latest Topics

- Fully customizable ships? »
- Getting our Player Base back »
- What's with the new Metaverse? »
- Carrier default loadouts - ships w/interceptors only? »
- Holly Cow Its alive!! »
- 01001000 01100101 01101100 01101100 01101111 »
- the mi type ships cheat »
- First Person view is possible in DS! »
- Latency Issues »
- missing dll. »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »
- Cloaking update... »
- Tools for tips »
- Fleet levels and more! »
- Game Mechanics Question and Answer Thread »
- Under Construction »

Combat Kills

Combat kills in last 24 hours:
Kills chart
Killboard

Upcoming Events

- Weekly DarkSpace
06/22/19 +3.0 Days
- International Talk like a Pirate Day!
09/19/19 +91.3 Days
- Towel Day
05/25/20 +340.3 Days

Search

 

Anniversaries

No anniversaries today.

Facebook & Twitter

Why not follow us on Twitter or Facebook for more information and fan updates?

[FAQ
Forum Index » » Beta Testing Discussion » » small ships
 Author small ships
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-03 06:32   
in my opinion

all small ship classes frigate class and some destoyers should boost more engines

these ships that have smaller armor / hull / weapon load, should be able to outrun just about everything in the game.

having frigates with only 2 engines not gona cut it atleast 3-4 have to do

i know that new engine spec is on the way but even then, they need the extra speed boost pittet against the more amount of weapons fighters etc on the larger ships.

this also should be true for all smaller surply enginers and transport ships.


_________________
P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2005-03-03 13:09   
rag, most probably acceleration aswell as speed will be controled via ship hull mass/size now. We will have to wait and see .
_________________


  Goto the website of BackSlash
Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2005-03-03 15:16   
Yeah, its hull dependant. Engines give a base speed and acceleration, but each hull has a modifier, so small ships can accelerate more quickly with the same engine as well as hit a higher max speed.

Scouts will, for example, be in the mid 40s for speed, compared to the low teens for dreads.

It should make a difference, I'd think.

Once we get everything finished, though, feel free to weigh in again.
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-03 16:50   
belive me ill do that

< lover of small ships

>emptyspace for stunning comments<
_________________
P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
Powered by phpBB® Forum Software © phpBB Group
Page created in 0.022699 seconds.


Copyright © 2000 - 2019 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR