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[FAQ
Forum Index » » Beta Testing Discussion » » Sag Hothha multi faction planet
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 Author Sag Hothha multi faction planet
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-01 11:19   
tryed making Sag Hothha multifaction planet

3 factoryes from each faction

just cap get what you need then dispand troups

it have no defence other than a shild and dictor


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LOVE the smell of human flesh in the morning smells like MVictory



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Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2005-03-01 17:17   
Cool. Thanks Ragg.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2005-03-01 18:18   
*applauds ragg*
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-02 05:25   
updatet the build after server reset

no dictor on it now

still i ask all to use it the way i surgest

no fighting in dictor distance from planet

dont use it as a camping or repair point

mod what you need park it in the sy or fly it to the neutral planets

if op side ugto/icc/kluth ask if they can use it now plz let them

let me remind you when it get caped you can spawn all stored ships on it on other sy or the spawn gate

and let me remind all again

DONT KILL ENGINERS

and all we testing ships not ranking up so if you pratical win a fight let that ship you just won over just go get repairs.

killing the ship serves no porpose let the guy go change his ship config is an better option, he will return sooner if he dont need to mod from scratch, and we can continue the fig... ehmmm test



have fun


[ This Message was edited by: Ragglock on 2005-03-02 06:06 ]
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-02 08:39   
btw


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LOVE the smell of human flesh in the morning smells like MVictory



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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-03 04:10   
build it up again


would be nice if the layout on it could be a part of the saved map that get loaded after the server reset

Mithrandir could you fix that ?


[ This Message was edited by: Ragglock on 2005-03-03 04:11 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2005-03-03 13:08   
he'd need to hit the save map button when theres no one in there.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2005-03-03 15:21   
Yeah, I know Ragg.. and I'm sorry; every time I head over to beta with the intention to save, the map has reset. I've been meaning to get an updated version for a while now, though; I'll try again this evening when I get home.
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-03 20:12   
how about you tell me when you online next time

then i can page you or you can page me

then i rebuild that thing and you swoop in and save it
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LOVE the smell of human flesh in the morning smells like MVictory



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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11180
From: Bristol, England
Posted: 2005-03-03 20:17   
make a locked version of it and allow only rag to join, that way he can build it up, then you can save, then port it over to release beta.

Not sure if you have tha tmuch server control, but if you do, it would be easier than trying to catch the MV at a good time.
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-04 11:17   
me an dshig fixed the map

but funny enugh since then it have not been up

not a clue what happend


[ This Message was edited by: Ragglock on 2005-03-04 11:19 ]
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-04 21:53   
and plz dont build raks on this as the first thing you do

its meant for all to be able to try out diffent configs

not for keeps

so stop it ...
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WinterRose
Fleet Admiral

Joined: April 12, 2002
Posts: 126
From: WinterRose
Posted: 2005-03-23 06:08   
Meh. Correct me if I'm wrong, but it seems someone went all out on Sag Hottha. Trying my best to take care of it but it has like a crap-load of defense now.
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WinterRose
Fleet Admiral

Joined: April 12, 2002
Posts: 126
From: WinterRose
Posted: 2005-03-23 06:48   
Well, I went through the trouble and am just now waiting to relog in as UGTO and finish off the planet. But it should be back to normal for now, and definately back the way it should be whenever the beta gets restarted.


24 Level 1 Defense bases.. Seriously.
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Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-03-24 22:28   
Seems people like attacking sag, I built it up very similar to the way you specified, 3 factories per faction (even thoguh uggie facs build nothing, I thought it might last till the patch...)...1 shield gen...came back after dinner, planet has 6 infantry and 3 buildings...why do people feel sag is the perfect target for bombing/capture?
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