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[FAQ
Forum Index » » English (General) » » How did Darkspace loose it's customers?
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 Author How did Darkspace loose it's customers?
kenetiks
Admiral
Galactic Navy


Joined: November 21, 2001
Posts: 1129
From: Bandcamp
Posted: 2017-07-16 12:17   
Quote:
On 2017-07-08 17:21, Pantheon wrote:
Quote:
On 2017-07-05 05:17, UnknownWarrior wrote:
A dedicated dev staff



Because keeping the lights on for this long isn't dedication?

Github's that way> https://github.com/palestar/darkspace/



*cricket noises ensue*
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UWS Ganemede II
Grand Admiral

Joined: March 11, 2003
Posts: 37
Posted: 2017-07-17 11:37   
How often do peoiple submit those kind of changes Pantheon, are u saying if i made the changes to put the MV back to full, and submitted it it would get changed back?
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  ICQ status
The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 557
From: In Your Fridge, Eating your Foods.
Posted: 2017-07-17 12:32   


Doran spent too much time explorin (13 May 2012)
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UWS Ganemede II
Grand Admiral

Joined: March 11, 2003
Posts: 37
Posted: 2017-07-18 13:13   
Quote:


Because keeping the lights on for this long isn't dedication?





Thats a glib answer, we have all been here between 10 - 18 years, most of us were paying members for most of that time, and were till here even after this game has dwindled into nothing, THATS dedication.
[ This Message was edited by: UWS Mousetrap II on 2017-07-18 13:16 ]
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Aw.=w
Marshal
Sanity Assassins


Joined: July 07, 2007
Posts: 420
From: Slovenia (Europ)
Posted: 2017-07-30 15:32   
DS lost customers becuase we didnt listen to this plan -> youtube
WE DIDN'T LISTEN

[ This Message was edited by: Aw.=w on 2017-07-30 15:33 ]
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Ciryadin{IC}
Admiral

Joined: September 19, 2001
Posts: 86
From: The Netherlands
Posted: 2017-08-02 09:42   
They game should've been back to FTP a long long time ago; where you just have IAPs.
Right after OBT (another lifetime ago) we used to have 2000+ ppl online.
The moment the DS become P2P this crashed, 'hard'.. it's never really recovered afterwards.
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  Email Ciryadin{IC}
Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2017-08-10 12:46   
The beginning of the end (or at least the final nail in the coffin) was the V12 to V13 change (or was it the V14/15 change?) Anyways, it was the loss of the ability to customize your ship (and we got this current system.....so bad). Weapons were built on a planet and if you captured that planet from an enemy, before he could raze the planet. You could steal tech from them. Like having Pcannons on ICC ships, or certain Kluth tech on ships as well. For the most part the human sides were able to swap tech freely, with the exception of shields on UGTO ships, as they were their own slot entirely, however the armor from UGTO did work on ICC ships. Kluth could use some stuff, but mainly everyone was locked out from using Kluth tech, and vice versa.

Also was the loss of the big MV.

Those two things really killed the player-base and DS has never recovered. Hell during those times the server pop count vanished too, to more or less, "hide" the fact that the game was dying. Server count numbers actually HELPED people back then to find other players, joining a scenario game or the MV when you could see people on, went a long way in keeping players playing.


Oh that was sooo long ago.
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*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 277
From: Craiova
Posted: 2017-08-14 04:10   
Wish i could have played that version . Looks like it was the best and planets had a reason , now capping a planet is meaningless. Defences are useless , dictors on planets doesnt work , so shats the point besides spawning ships ?
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Darksworde
Marshal
Pitch Black


Joined: September 06, 2002
Posts: 806
From: The Zoo
Posted: 2017-08-14 12:27   
I give you a simple solution. 1.479



If it ain't broke, don't fix it. Job done!
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*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 277
From: Craiova
Posted: 2017-08-18 08:26   
Are developers and Faustus going to do something about this situation so we know what to expect or just let it as it is ...? Would love to know what you guys have in mind ! Thanks !
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Riley!
Chief Marshal

Chatting in 'DarkSpace English'

Joined: May 29, 2002
Posts: 256
Posted: 2017-08-19 12:35   
Quote:
On 2017-08-14 04:10, *Flash* wrote:
dictors on planets doesnt work



The dictors do work, they just work much differently than they used to in that they delay JD recharge rather than restrict it's usage. That change was made because the community requested it.

I do see and understand the level of frustration caused by this change, particularly while trying to build a planet and establish defenses and lately more people than not seem to oppose the change.

I will push a change to github that restores Interdictors to the way they used to be. If it gets approved, it will need to be tested prior to production release so, please be patient.
[ This Message was edited by: Riley! on 2017-08-19 20:25 ]
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*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 277
From: Craiova
Posted: 2017-08-20 15:42   
Quote:
On 2017-08-19 12:35, Riley! wrote:
Quote:
On 2017-08-14 04:10, *Flash* wrote:
dictors on planets doesnt work



The dictors do work, they just work much differently than they used to in that they delay JD recharge rather than restrict it's usage. That change was made because the community requested it.

I do see and understand the level of frustration caused by this change, particularly while trying to build a planet and establish defenses and lately more people than not seem to oppose the change.

I will push a change to github that restores Interdictors to the way they used to be. If it gets approved, it will need to be tested prior to production release so, please be patient.
[ This Message was edited by: Riley! on 2017-08-19 20:25 ]

Thanks for the answer Ryler but im refering about people not playing the game and if you guys have something in mind to bring them back ..? New updates or other solution ? Thanks
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