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Forum Index » » English (General) » » Getting our Player Base back
 Author Getting our Player Base back
Chief Marshal
Ravenous Wolfpack Clan

Chatting in 'DarkSpace English'

Joined: December 18, 2010
Posts: 137
Posted: 2019-04-30 08:39   
Hi all,

I wanted to throw my first idea out there regarding getting our Player Base back.

Ship Drops: when a ship is destroyed it may drop an enhancement as we all know. Imagine if instead of a useless non-wanted enhancement, the destroyed ship dropped the equivalent in credits so that the players could buy their own personal choice of enhancements? This would give players a reason to play more often and another goal besides prestige gain.

All new exciting changes should also be emailed to every DarkSpace player in the database.

[I have many more ideas to get back our Player Base and keep new players, if you have any new ideas..please post here]



Ravenous Wolfpack Clan

Joined: March 11, 2018
Posts: 6
From: Mendenhall Ice Caves, Juneau, Alaska
Posted: 2019-05-23 21:21   
bring bak missions give people something to do becided just kiling red and ai,
Destroying an Empire to win a war is no victory, Ending a battle to save an Empire is no defeat.

  Email Claysalt
1st Rear Admiral

Joined: September 11, 2003
Posts: 44
From: Australia
Posted: 2019-05-24 22:40   
Darkspace died the day the devs turned off the old scenario servers in favour of the Metaverse server.

Yes, the metaverse server was generally poorly populated back in the day, but there would always be 5 or 6 scenario based servers that would run for maybe an hour per game. Always full, always a loads of fun. I can remember gaming nights of a few hours at a time smashing through the scenario servers.

The day PaleStar forced everyone onto metaverse server and attempted to be an Eve Online competitor, the fan base and players drifted away. Me included.

I still pop in from time to time to see how things are, and in the last 10 years, no change sadly.

Darkspace was and still has the potential to be an awesome game, but the devs need to look at what made them successful and stand out, not try and be compete with the financial, player and dev might of Eve, Elite, Star Citizen etc etc
Ages come and ages go, Heroes become legends, legends to myths, myths are long forgotten, The mighty fall, yet those of the =MCN= still stand strong.

  Email Vorlon
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