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 Author Suggestions
Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 175
From: home planet: Exathra
Posted: 2018-08-16 08:46   
too bad gcql doesn't search for local debug servers when populating the server list, oh well, another thing that won't ever be added for people that have private debug servers (like me) ....


peace out
[ This Message was edited by: Fatal Mack Bolan(WildCards_58th)*COM* on 2018-08-16 08:53 ]
_________________
1st recorded subscription activation 8-17-01 (under a different name & email)
17 years of playing this mo'-fo....amazing isn't it ?
119 on prestige list..
R.I.P. Stephen Hawking

  Email Fatal Mack Bolan(WildCards_58th)*COM*
Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 175
From: home planet: Exathra
Posted: 2018-08-16 08:53   
even better....add descriptions of what is in the transport pods and increase the speed of transport pods.....

peace out
_________________
1st recorded subscription activation 8-17-01 (under a different name & email)
17 years of playing this mo'-fo....amazing isn't it ?
119 on prestige list..
R.I.P. Stephen Hawking

  Email Fatal Mack Bolan(WildCards_58th)*COM*
[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 299
From: England
Posted: 2018-09-01 05:50   
Quote:
On 2018-04-15 09:26, mousey wrote:
Few suggestions which might bring in more players, or make them stay longer in a game:
1) more frequent of advanced spare parts dropped from combat (maybe these last half longer than the 100%, like since it's from damaged or exploded ships, it' s has 50% shelf life. (for that i think minor, standard parts should be cut off, afterall, all players hope for the best)
2) Cut down on jumpdrive recharge, docking time for non-combat areas, like instant docked, instant recharge, that taken into context, some might spawn at non combat areas for recharging, & spawn back at combat areas, i think overall it does no harm, uses resources, should be more fun though, since if they are able to dock in combat areas, nothing much matters anymore.
3) Ai for combat only, non invasive of planets, like dropping of infantrys.
As usual, things are easier said than done.
Thanks



Personally i think these are some very good points and on the point of enchancements maybe there could be some newones added to the loot tables that give maybe 4/5% bonus but are 1/1 durabilty meaning that you can get them from kills but they dissapear if you dies this still gives players an insentive to buy credits to get more perminant upgrades
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Totenkopf
Marshal

Joined: June 16, 2010
Posts: 10
Posted: 2018-09-06 15:11   
We should arrange a meeting between devs and players and see what can be done and where we heading ! Would be nice to hear and talk about the game somewhere else then forrums ...!
[ This Message was edited by: Totenkopf on 2018-09-07 02:02 ]
_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1730
Posted: 2018-09-08 06:05   
Quote:
On 2018-09-06 15:11, Totenkopf wrote:
We should arrange a meeting between devs and players and see what can be done and where we heading ! Would be nice to hear and talk about the game somewhere else then forrums ...!
[ This Message was edited by: Totenkopf on 2018-09-07 02:02 ]



There's plenty of people demanding changes, but no-one to implement them. The game is open sourced, and practically only myself and BlackYoup have been available to make code changes. You can see this for yourselves here: https://github.com/palestar/darkspace/commits/develop

I don't have the free time to work on this game currently, and it looks like no-one else either wants to or can. If anybody wants to download the repo and start making changes, they're more than welcome. I don't think myself or Faustus have ever rejected a code merge after minor feedback and revision.
_________________


YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 847
From: Barcino, Hispania Tarraconensis
Posted: 2018-09-11 12:25   
Quote:
On 2018-09-08 06:05, Pantheon wrote:
Quote:
On 2018-09-06 15:11, Totenkopf wrote:
We should arrange a meeting between devs and players and see what can be done and where we heading ! Would be nice to hear and talk about the game somewhere else then forrums ...!
[ This Message was edited by: Totenkopf on 2018-09-07 02:02 ]



There's plenty of people demanding changes, but no-one to implement them. The game is open sourced, and practically only myself and BlackYoup have been available to make code changes.



Just you wait, one day you'll log in and everything will have been translated into Brezhoneg.
_________________


Bluejay
Fleet Admiral
Fatal Squadron


Joined: March 29, 2014
Posts: 12
From: P301: Midas (Beta Pictoris b)
Posted: 2018-09-14 18:37   
I have to agree with Mr Mac on this one... alot has changed over the years for the better i see, complaining about oh it used to be this way or that isent how it was, the server has changed get over it. And because of the changes made i have returned to stay this time.

sincerley
Kristine
_________________
I refuse to accept the view that mankind is so tragically bound to the starless midnight of racism that the bright daybreak of peace can never become a reality...

Danek Ma`arna C`arns
Fleet Admiral

Joined: March 26, 2004
Posts: 102
From: Atlanta
Posted: 2018-09-24 14:24   
As long as the game is 100% about preserving the UGTO superiority, ignoring the idea that the ICC exist, and screwing over K'luth players at every given opportunity, is there really any point?
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