Welcome aboard Visitor...

Daily Screenshot

Server Costs Target

Target met!

Latest Topics

- Reminiscing
- Holly Cow Its alive!!
- Messenger Battle Chat by T-Roy!
- Getting our Player Base back
- Fully customizable ships?
- First Person view is possible in DS!
- What's with the new Metaverse?
- Carrier default loadouts - ships w/interceptors only?
- 01001000 01100101 01101100 01101100 01101111
- the mi type ships cheat

Development Blog

- Roadmap
- Hello strangers, its been a while...
- State of DarkSpace Development
- Potential planetary interdictor changes!
- The Silent Cartographer
- Cloaking update...
- Tools for tips
- Fleet levels and more!
- Game Mechanics Question and Answer Thread
- Under Construction

Combat Kills

Combat kills in last 24 hours:
Kills chart

Upcoming Events

- Weekly DarkSpace
08/24/19 +1.9 Days
- International Talk like a Pirate Day!
09/19/19 +27.1 Days
- Towel Day
05/25/20 +276.1 Days




No anniversaries today.

Facebook & Twitter

Why not follow us on Twitter or Facebook for more information and fan updates?
7.2 Firing Weapons
Any weapon in DarkSpace can be fired simply by right-clicking on the device if it is green (active). Different types of weapon do different types of damage.
o Heat Damage - Chemical Lasers employed by the human factions do more and more damage the closer you are to the enemy vessel.
o Focused Damage - Cannons and K'Luth Disruptors impact a particular spot and do not differ in damage depending on distance.
o Splash Damage - Torpedoes and Missiles are capable of damaging ships even if they do not accomplish a direct hit.

It is also possible to fire in groups. All weapon types have a default numbering, which is viewable on the device in your systems display. Pressing that number on your keyboard will fire that group. You can also create your own grouped device by left-clicking on the device and pressing any number from 1 to 9, 0 will un-group that device. The number on the device will change to indicate its new assignment.

Finally, it is also possible to fire an alpha strike, which salvos all available weapons toward your target. This is a powerful means of attack, but be conscious of the effect that using so many systems at once will have on your ship's power supply. Repeated alpha strikes in a heavily armed vessel without proper consideration to speed and energy will quickly result in a power drain, rendering your weapons useless until your energy can flow uninterrupted.

Keep in mind that some weapons have ammo counts, such as torpedoes and missiles (and some types of cannon). This is indicated by a number on the system device.
7.2.1 Point Defense
Most laser weapons can be set to automatically fire on incoming missiles, nearby bombs, and other weapons that are targetable while moving toward their objectives. You can do this by shift+clicking on any laser. The letters "PD" will appear on the laser, indicating that it is set to point defense. Keep the consequences of this setting in mind when you are in combat, as PD Lasers will fire whether you tell them to or not.

To activate or deactivate all applicable lasers for Point Defense at once, press CTRL+B. Heavy Chemical Lasers and Assault Disruptors cannot be used for point defense.

Copyright 2000 - 2019 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR