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2.2 Planets


Planets are the most important celestial body to any aspiring starship captain. All factions aspire to capture and control planets. Planets are absolutely necessary for the construction of ships larger than frigates. This chapter contains everything you need to know regarding planet types.

2.2.1 Planetary Resources

When viewing a specific planet, you will see a list of resources types for that planet in the planet information screen [F3]. Below you will find a list of all the resource types currently used in DarkSpace.

A Fattie

  • Hydrogen
  • Oxygen
  • Metals
  • Heavy Metals
  • Cryo Metals
  • Hyper Matter
  • Dark Matter
  • Urdanium

2.2.2 Gas

Gas worlds typically consist of a tightly packed ball of gas. These worlds are not colonizable and are generally worthless, except to the occasional miner.

A Gas planetoid

  • Habitat: Uninhabitable
  • Maximum Units: 0

Notes:

  • Gas planets nearly always contain Hydrogen, which can be used to refuel a ship's jumpdrive while in orbit.

2.2.3 Inferno

Inferno worlds are generally extremely hot, so hot that the planet lacks a solid crust completely. Such a planet has high volcanic activity that renders colonization impossible, still, Inferno worlds are occasionally mined by mining vessels.

A Inferno planet

  • Habitat: Uninhabitable
  • Maximum Units: 0

Notes:

  • Inferno planets are often rich in minable Resources

2.2.4 Barren

A lifeless, desolate planet, common galaxy. They are easily the least valuable of colonizable planets, as they are unable to retain a native population without environmental domes. Barren planets may be fought over for their strategic or their mineral resources.

A Barren planet

  • Habitat: 0
  • Food: 0
  • Maximum Resources: 100000
  • Maximum Structures: 32
  • Maximum Units: 32

Notes:

  • None

2.2.5 Ice

A world that's mostly frozen over. Ice planets are able to naturally sustain a number of people, and produce food without artificial food farms. However, they are still considered to be not hospitable, as they are only able to support a little more than a Barren world.

A Ice planet

  • Habitat: 20
  • Food: 40
  • Maximum Resources: 100000
  • Maximum Structures: 32
  • Maximum Units: 32

Notes:

  • Ice planets will usually have Hydrogen and Oxygen as standard resource types.

2.2.6 Aquatic

Aquatic worlds are fairly temperate in temperature. However, most of the landmass of the world is covered by water. Only the handful of archipelagos are colonizable. These planets tend to be popular tourist destinations.

A Aquatic planet

  • Habitat: 20
  • Food: 60
  • Maximum Resources: 150000
  • Maximum Structures: 32
  • Maximum Units: 32

Notes:

  • Aquatic Planets rarely feature significant mineral resources, although they will always have Hydrogen and
    Oxygen available.

2.2.7 Arid

Arid worlds, in contrast to aquatic worlds, are almost completely devoid of water. These planets are fairly habitable, however, so long as you import the necessary food and water.

A Arid planet

  • Habitat: 40
  • Food: 10
  • Maximum Resources: 200000
  • Maximum Structures: 32
  • Maximum Units: 32

Notes:

  • If you are looking for Dune, you have the wrong universe.

2.2.8 Terran

The crown jewel of the galaxy. Terran worlds are highly desirable for colonization, as they require almost no outside assistance whatsoever.

A Terran planet

  • Habitat: 50
  • Food: 50
  • Maximum Resources: 300000
  • Maximum Structures: 32
  • Maximum Units: 32

Notes:

  • These are usually excellent locations for situating Shipyards.

2.2.9 Home

These planets are homeworlds to major intergalactic civilizations. They have far higher levels of population and infrastructure than normal Terran worlds. As a result, they can support a higher number of resources, population, units and structures.

Exathra, Home planet of ICC

  • Habitat: 75
  • Food: 75
  • Maximum Resources: 500000
  • Maximum Structures: 40
  • Maximum Units: 40

Notes:

  • There are currently only three planets that are classed as Home planets: Earth for the UGTO, Exathra for the ICC, and Sag Hothha for the K'Luth.
  • A little known fact is that "Sag Hothha" literally translates to "New Home".



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