4.3.1 Armor |
Plank of wood, Wall of stone, Plate of Nanites, something pshyically to stand between you and whatever is assaulting you.
Composite Armor- Faction: ICC
- Technology: 5
- Resources: 450
- Requirements: Metals
- Replacements: None
- Characteristics
- Protection: Kinetic, Energy, EMP
- Full repair Time: TBA #1
- Description:
text
Standard Armor- Faction: UGTO
- Technology: 5
- Resources: 450
- Requirements: Metals
- Replacements: Ablative Armor, Reflective Armor
- Characteristics
- Protection: Kinetic, Energy, EMP
- Full repair Time: TBA #1
- Description:
text
Ablative Armor- Faction: UGTO
- Technology: 25
- Resources: 920
- Requirements: Metals
- Replacements: Standard Armor, Reflective Armor
- Characteristics
- Protection: Kinetic, Energy, EMP
- Full repair Time: No Repair
- Description:
text
Reflective Armor- Faction:
- Technology: 25
- Resources: 900
- Requirements: Metals
- Replacements: Standard Armor, Ablative Armor
- Characteristics
- Protection: Kinetic, Energy, EMP
- Full repair Time: TBA #1
- Description:
text
Organic Armor- Faction: K'Luth
- Technology: 15
- Resources: 700
- Requirements: Metals
- Replacements: None
- Characteristics
- Protection: Kinetic, Energy, EMP
- Full repair Time: TBA #1
- Description:
text
Chitinous Armor- Faction: K'Luth
- Technology: 75
- Resources: 700
- Requirements: Metals
- Replacements: Auto Hull Repair
- Characteristics
- Protection: Kinetic, Energy, EMP
- Full repair Time: TBA #1
- Description:
text
TBA, To Be Added.
#1 Rechartime will be added at a later date when Eledore has figured it out how it is actually calculated.
|