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DarkSpace Database[SHOW INDEX][DOCUMENT INDEX]
4.3 Defensive Systems - Updated 22th Feb, 2010
With the move advanced weapons became the need to protect yourself from them From a simple organic wooden shield, till today. Defense systems have been in many shapes and sizes, sometimes even a weapon can become a defense, but still the need for a static wall between yourself and the enemy is required. And that is not just to keep the air inside the ship but even to keep cosmic bad stuff out.
4.3.1 Armor
Plank of wood, Wall of stone, Plate of Nanites, something pshyically to stand between you and whatever is assaulting you.

Composite Armor
  • Faction: ICC
  • Technology: 5
  • Resources: 450
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Protection: Kinetic, Energy, EMP
    2. Full repair Time: TBA #1
  • Description:
    text

Standard Armor
  • Faction: UGTO
  • Technology: 5
  • Resources: 450
  • Requirements: Metals
  • Replacements: Ablative Armor, Reflective Armor
  • Characteristics
    1. Protection: Kinetic, Energy, EMP
    2. Full repair Time: TBA #1
  • Description:
    text

Ablative Armor
  • Faction: UGTO
  • Technology: 25
  • Resources: 920
  • Requirements: Metals
  • Replacements: Standard Armor, Reflective Armor
  • Characteristics
    1. Protection: Kinetic, Energy, EMP
    2. Full repair Time: No Repair
  • Description:
    text

Reflective Armor
  • Faction:
  • Technology: 25
  • Resources: 900
  • Requirements: Metals
  • Replacements: Standard Armor, Ablative Armor
  • Characteristics
    1. Protection: Kinetic, Energy, EMP
    2. Full repair Time: TBA #1
  • Description:
    text

Organic Armor
  • Faction: K'Luth
  • Technology: 15
  • Resources: 700
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Protection: Kinetic, Energy, EMP
    2. Full repair Time: TBA #1
  • Description:
    text

Chitinous Armor
  • Faction: K'Luth
  • Technology: 75
  • Resources: 700
  • Requirements: Metals
  • Replacements: Auto Hull Repair
  • Characteristics
    1. Protection: Kinetic, Energy, EMP
    2. Full repair Time: TBA #1
  • Description:
    text


TBA, To Be Added.
#1 Rechartime will be added at a later date when Eledore has figured it out how it is actually calculated.

4.3.2 Projection Defences
A cloth, A smokescreen, loads of particles, technology that stands between you and the enemy making the enemy harder to hit you. In this space age mankind has found a way to focus or bend radio and energy waves to there will, creating a wall of something that defends them from there attackers. while this wall appears indestructible the strain of the devices to keep it up and the constant energy demand, if the enemy is persistent they might still stand a change.

Reactive Shields
  • Faction: ICC
  • Technology: 50
  • Resources: 50
  • Requirements: Metals
  • Replacements: Active Shields
  • Characteristics
    1. Protection: Kinetic, Energy, ELF, EMP
    2. Energy Usage: 0.04/s
    3. Energy Recharge plus: 0.06
    4. Full recharge Time: 40 seconds + (Level * 10 seconds) (Can be slightly of, due to time conversion)
  • Description:
    text

Active Shields
  • Faction: ICC
  • Technology: 50
  • Resources: 300
  • Requirements: Metals
  • Replacements: Reactive Shields
  • Characteristics
    1. Protection: Kinetic, Energy, ELF, EMP
    2. Energy Usage: 0.08/s
    3. Energy Recharge plus: 0.02/s
    4. Full recharge Time: 145 seconds + (Level * 40 seconds) (Can be slightly of, due to time conversion)
  • Description:
    text

{}Auxiliary Shield Generator
  • Faction: ICC
  • Technology: 10
  • Resources: 100
  • Requirements: Metals
  • Replacements: Auxilirary Fusion Reactor (Support Systems 3.4.1 Power Systems)
  • Characteristics
    1. Protection: Kinetic, Energy, ELF, EMP
    2. Energy Usage: 0.02/s
    3. Energy Recharge plus: 0.04/s
    4. Full recharge Time: 40 seconds + (Level * 13 seconds) (Can be slightly of, due to time conversion)
  • Description:
    text




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