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DarkSpace
DarkSpace - Beta
Palestar
DarkSpace Database[SHOW INDEX][DOCUMENT INDEX]
4.2.3 Core Weapons
With the advance in technology and understanding the physics around it there have always been new more destructive ways to destroy the enemy, but not all of them are cost: efficient or able to be applied to a smaller scale of warfare. These large weapons usually end up as discarded prototypes but occasionally the more expensive cost: offset the effectiveness and will be produced in limited numbers to be used in combat. Back in human history this kind of weaponry was submitted to the UGTO senate and during a presentation to the senate the developers said "These Devices should become the Core Weapons arsenal of every capital ship", to bad the UGTO at the time where not interested, but the Term and classification of the "Core Weapon" was born.


Ion Cannon (IC)
  • Faction: ICC
  • Damage Type: Energy & Kinetic
  • Technology: 55
  • Resources: 250
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Maximum Range: 1290
    2. Projectile Count: 2
    3. Ammo: 50
    4. Damage: TBA #1
    5. Blast Range: 15 Gu
    6. Blast damage: TBA #1
    7. Recharge Time: 6.6 seconds
    8. Energy Drain: 0.26/s
  • Description:
    text

Quantum Singularity Torpedo (QST)
  • Faction: UGTO
  • Damage Type: Energy
  • Technology: 35
  • Resources: 500
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Maximum Range: 1050 Gu
    2. Projectile Count: 1
    3. Ammo: 40
    4. Damage: TBA #1
    5. Blast Range: 20 Gu
    6. Blast damage: TBA #1
    7. Recharge Time: 6.6 seconds
    8. Energy Drain: 0.22/s
  • Description:
    The Warhead inflicts massive damage over a large area by causing a Quantum Singularity to open and disrupting the space around it.

Stellar Incinerator (SI)
  • Faction: K'Luth
  • Damage Type: Energy & PSI
  • Technology: 45
  • Resources: 450
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Maximum Range: 825 Gu
    2. Projectile Count: 1
    3. Ammo: Energy
    4. Damage: TBA #1
    5. Blast Range: 10 Gu
    6. Blast damage: TBA #1
    7. Recharge Time: 6.3 seconds
    8. Energy Drain: 0.22/s
  • Description:
    text


TBA, To Be Added.
#1 Damage statistics will be added at a later date after the proper balance sheet as been drawn.




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