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DarkSpace
DarkSpace - Beta
Palestar
DarkSpace Database[SHOW INDEX][DOCUMENT INDEX]
4.2.1 Standard Cannons
Since the beginning individuals have found that using natural rocks can be used to strike the enemy from a distance by trowing or lobbing it at the enemy. A lot of time has passed and this theology has passed onto the modern world in the shape of bullets and cannon rounds. here a list of weapons that propell a physical objects at the enemy.
There are different classes of all cannon types. Light, Normal & Heavy.
The Light versions can be found on fighters while Normal can be found on most ships and the Heavy variants usually on capital ships.
Only the value's for Normal and the Heavy variants are shown in this documentation. Because the light weapons are only mounted on Fighters.

Rail gun
  • Faction: ICC
  • Damage Type: Kinetic
  • Technology: 5 || 10
  • Resources: 30 || 60
  • Requirements: Metals
  • Replacements: Gauss Gun
  • Characteristics
    1. Maximum Range: 1225 Gu
    2. Projectile Count: 5
    3. Ammo: 96 - (Level * 2)
    4. Damage: TBA #1
    5. Falloff: TBA #2
    6. Recharge Time: 1.5 ~ 2 seconds || 1.5 ~ 3 seconds
    7. Energy Drain: 0.08/s || 0.16/s
  • Description:
    The Rail gun is an accelerated projectile weapon with long Range but minor damage.

Gauss Gun
  • Faction: ICC
  • Damage Type: Kinetic
  • Technology: 5 || 10
  • Resources: 120 || 240
  • Requirements: Metals
  • Replacements: Rail Gun
  • Characteristics
    1. Maximum Range: 1410 Gu
    2. Projectile Count: 2
    3. Ammo: 110 - (Level * 2)
    4. Damage: TBA #1
    5. Falloff: TBA #2
    6. Recharge Time: 2 ~ 2.5 seconds || 2 ~ 3 seconds
    7. Energy Drain: 0.16/s || 0.32/s
  • Description:
    The Gaus Gun uses carefully timed triple-acceleration chambers to amplify the velocity of the projectile core.

Particle Cannon
  • Faction: UGTO
  • Damage Type: Kinetic
  • Technology: 5 || 10
  • Resources: 60 || 120
  • Requirements: Metals
  • Replacements: EMP Cannon
  • Characteristics
    1. Maximum Range: 925 Gu
    2. Projectile Count: 5
    3. Ammo: Energy
    4. Damage: TBA #1
    5. Falloff: Yes; TBA #2
    6. Recharge Time: 1.7 ~ 2.5 seconds || 2 ~ 3.7 seconds
    7. Energy Drain: 0.14/s || 0.28/s
  • Description:
    The Particle cannon fires vast quantities of super accelerated sub-atomic particles as a cohesive whole.

EMP Cannon
  • Faction: UGTO
  • Damage Type: EMP
  • Technology: 25 || 45
  • Resources: 150 || 300
  • Requirements: Metals
  • Replacements: Particle Cannon
  • Characteristics
    1. Maximum Range: 725 Gu
    2. Projectile Count: 4
    3. Ammo: Energy
    4. Damage: TBA #1
    5. Falloff: Yes; TBA #2
    6. Recharge Time: 3 ~ 3.7 seconds || 3 ~ 4.5 seconds
    7. Energy Drain: 0.08/s || 0.16/s Description:
      text

PSI Cannon
  • Faction: K'Luth
  • Damage Type: PSI & Kinetic
  • Technology: 10 || 20
  • Resources: 50 || 100
  • Requirements: Metals
  • Replacements: Plasma Cannon
  • Characteristics
    1. Maximum Range: 660 Gu
    2. Projectile Count: 5
    3. Ammo: Energy
    4. Damage: TBA #1
    5. Falloff: Yes; TBA #2
    6. Recharge Time: 2 ~ 3.5 seconds || 2 ~ 5.3 seconds
    7. Energy Drain: 0.1/s || 0.2/s Description:
      text

Plasma cannon
  • Faction: K'Luth
  • Damage Type: Energy & Kinetic
  • Technology: 40 || 70
  • Resources: 80 || 160
  • Requirements: Metals
  • Replacements: PSI Cannon
  • Characteristics
    1. Maximum Range: 640 Gu
    2. Projectile Count: 3
    3. Ammo: Energy
    4. Damage: TBA #1
    5. Falloff: None
    6. Recharge Time: 1.5 ~ 2 seconds || 1.7 ~ 2.7 seconds
    7. Energy Drain: 0.16/s || 0.32/s
    Description:
    text


TBA, To Be Added.
#1 Damage statistics will be added at a later date after the proper balance sheet as been drawn.
#2 Falloff will be added at a later date.




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