Welcome aboard Visitor...

Daily Screenshot

Server Costs Target

Time running out!

99% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
04/27/24 +1.9 Days

Search

Anniversaries

16th - Voidraptor
11th - SatchBoogie

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar
DarkSpace Manual[SHOW INDEX][DOCUMENT INDEX]
8.3 Maintaining Population and Workers
Once your colony hub is built, your planet has some basic growing to do. Habitat is an indicator of how much population your planet can support. If Habitat is 10 and Population is zero, Population will slowly grow until it reaches 10. Food must also be provided in equivalent amounts to Habitat in order to support the Population.

As your population grows with each increment, you will notice that "workers" also goes up by 1. The number of "workers" is directly proportional to the planet's population. Simple system, yes? All it takes is understanding all the numbers, and how they work together.

Since the colony hub requires no workers, and it is still the only thing on the planet, you will notice that the second number in the "Workers" row is zero, and the third number (they are all separated by slashes) is a positive representation of whatever your population currently is (meaning that with your current structures, it will grow with population and workers until it reaches +10). Those numbers, respectively, are representations of how many total workers are needed for all the current structures, and how many extra workers are present. If you put two and two together, you will realize that the "Workers" row of numbers is a useful indicator of a worker shortage or surplus.

These workers are vital to maintain all structures on a planet, including the structures that produce other resources such as technology and food. More advanced structures can require as many as sixty workers, so it is needless to say that, no matter what kind of planet you start on, you're going to need to support more than just the colony hub's 10 Population.

You'll notice that the "Food" indicators work in the same way as the "Workers": How much is needed / How much is being used / How much is in surplus. Your population will die off to lower levels if left without adequate food for too long.

Building: The Dome is used to increase the Habitat of a planet by 10. It requires no workers, but does require power.
Building: The Hydro Farm is used to increase the Food of a planet by 10. It requires workers and power to maintain its production.

As such, these two basic buildings are used in unison to support 10 more Population, and hence 10 more workers, for a planet. However, no matter how many people can live on a planet, it will never get far without producing resources to continue its construction.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR