7.5 Hull and System Damage |
Once shields are down, weapons that manage to impact the surface of the vessel will begin directly damaging the hull of the vessel. Flux and EMP weapons even have the capability to do damage to systems once there is a hole in a ship's protective shielding. System damage will also occur when a ship begins reaching critical hull levels, as devices will begin to fail when their sections of the hull are crippled (i.e., full arc systems are strongly susceptible to system damage as they can be hit from anywhere).
When your vessel reaches 0% hull, it will explode and you will have to select a new ship. Destroyed ships may leave behind resources that can be picked up and returned to a planet's starport or dealt with as the gatherer wishes.
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